Composition of sounds of what an elevator ride sounds like in old ukrainian buildings. 0,00 - 0,55: button0,55 - 3,60: door close3,60 - 19,50: ride19,50 - 22,45: door open.
Parquet floor creaking - cautious steps of someone entering an old house. There are 2 takes with a non-edited hard join in the middle of the sample. Recording with rode ntg3 on zoom h6 in an old flat in barcelona. No edit.
Old german black telephone, called w48 by siemens. Build from 1948 to the sixties. Recorded with tascam dr100 mk3 and rode nt3. Some optimizing in cubase.
This is the sound coming out of the speaker of an old portable cassette recorder / player, when i push play with no cassette inside. Made in japan by ge, model no. 3-5313a.
A vhs hum noise a made in audacity a month ago, which is used for a game i'm working on. You can change volume to your liking, or just do what ever you want to it. Good for vhs effects!.
Old german castle (augustusburg) with tourists recorded with mixpre 6 and audio technica bp4025 stereo mic. You can see recording location here: https://www. Youtube. Com/watch?v=o9d-nqwbsky.
An upright piano chord sequence repeated three times, and a clock ticks!. This recording is not a perfect loop but able to be made such. Tempo is synced to clock ticks and so is almost accurately 120 bpm. Recorded by sony xperia c5305.
Hope u like it i did it on keyboard on ableton have a nice day :dand got it from a dream the music and it took a long time to think about it and play on keyboard easy and i'm autistic called asperger's :d.
Theme hand saw :. Production step :i reccord the sound of someone speaking. I copy this sound 4 times. One time on two i « invert » the sound for creating a contrast. So four speaking are on the « original sens » and four on the contrary. On a another track, i take another short recording of a men voice and copy this once. I add this new track to the middle of the first once. To finish i chang the pitch of all the track with a percent of change of -24. Description :this sound look like an old wood hand saw. We clearly distinguish the saw movement. Going on and going back. Add a different recoording on the middle allows the sound to be realistic. Because the hand saw sound is not regular. Typologie de schaffer :masse: son cannelétimbre harmonique: grinçantgrain: frottementallure: vivantedynamique: abrupteprofil mélodique: ascendant puis descendantprofil de masse: amincissement.
Came up with my own version of a windmill, following instructions on another site:. Http://www. Garagegames. Com/community/blogs/view/11231. Though instead of pitch-shifting some of the sounds as instructed, i time-stretched them (also affecting the pitch) to give them a bigger feel. .